Closed beta applications now open · Limited spots

Your music.
Made interactive.

Keep your DAW. Bring your instruments.
Let the game become part of the performance.

ScoreBraid takes your editable compositions into Unreal, with intelligent VST rendering and an Unreal-powered synth and sampler that gameplay can control. Apply for the first closed beta to get access to the authoring app and Unreal plugin.

Windows authoring + Unreal plugin · Limited first cohort · Most DAWs

Check your DAW
ScoreBraid
Welcome / Intro

Your arrangement, sound design, and interactive score. Together.

Composition → gameplayKeep the music. Add the interaction.
Your VSTs, still editable
The export handles the bounce
Sound shaped by gameplay
Closed beta for app + plugin

01 / A continuation, not a replacement

Keep your workflow.
Take the music further.

Continue from most DAWs. Do the composing where you feel at home, then bring your music into ScoreBraid for the part that makes it respond to the game.

01Your DAW

Start with the music.

Compose in the DAW you know. Bring supported musical data and compatible instrument setups across with a bridge, or import MIDI and stems for a manual handoff.

Check your DAW
03Unreal Engine

Put the game in control.

Export the music system, not a folder of manually prepared stems. Import the bundle and connect your cues, scenes, and parameters to gameplay.

Play · switch · shape

Bring the composition.
Not just the stems.

How close is the DAW handoff? +

A bridge carries supported musical data across and attempts to reconnect compatible instruments. Matching depends on your DAW version and plug-ins available in ScoreBraid. Complex routing, effects, and automation may need adjustment. MIDI and stem import offer another way in.

Your DAW / Your way in

Keep your creative home.
Bring the music along.

Most DAWs. More than one way in.

A project-transfer bridge brings over supported musical data and helps reconnect compatible instruments. You can also import MIDI or audio stems. Pick the handoff that suits your composition.

No bridge for your DAW?
You can still use ScoreBraid.

Check your DAWRelease lineup

Where do you compose?

Find your handoff

Choose your DAW above.

See the project-transfer release lineup, or explore MIDI and stem import. You don’t need a dedicated bridge to get started.

Bridge availability depends on the release, DAW version, platform, and compatible plug-ins. This is the launch lineup; closed-beta builds may not include every bridge.

A bridge is a shortcut. Not a requirement.

No bridge? No problem.

Keep your notes editable, keep your finished sound, or combine both.

01 / MIDI import

Bring the performance.

Export MIDI from your DAW and import it into ScoreBraid. Assign your instruments, keep the notes editable, and start designing the interaction.

MIDI carries the performance, not the original plug-in sound. Reassign instruments and recreate settings where needed.
02 / Stem import

Bring the sound.

Export audio stems as you normally would. Use a common start point, bring the audio into ScoreBraid, and build your scenes, loops, and musical transitions.

Your sound stays in the audio. Use stems alongside editable MIDI and ScoreBraid’s built-in synth and sampler.
Don’t see your DAW?Tell us what you use. We’ll look into supporting it.

Help us connect your workflow.

Let us know your DAW, its version, and what you’d like to bring across. We’ll look into whether a bridge is possible. In the meantime, MIDI and stems give you a way in.

Send your suggestion here. We’ll look into supporting it; in the meantime, MIDI and stems give you a way in.

Kernframe uses this information to assess DAW support and reply if you provide an email. No launch-list subscription. Forms are processed by Netlify.

02 / Intelligent export

Bring your instruments.
Leave the bouncing
to ScoreBraid.

Play and compose with your VST3 instruments inside ScoreBraid. Keep the notes and instrument setup editable. Unreal export renders the required parts automatically.

Repeated material with the same sound-affecting state shares a render. Change the music, export again, and leave the audio preparation to ScoreBraid.

Editable source. Reusable audio. No manual stem routine.
How render reuse worksIllustration
01

Arrange the parts

Editable MIDI + instrument state
AABACB
02

Render what is unique

Reuse matching material
A.wavB.wavC.wav
6 placements. 3 reusable renders.Your source project stays editable.

Example only. Reuse requires matching MIDI and all relevant sound-affecting state; it is not a memory-saving benchmark.

03 / Instruments the game can play

Don't just change the track.
Change the performance.

Go beyond rendered audio with ScoreBraid’s Unreal-powered synth and sampler. Design the sound here. Let gameplay shape it there.

Sonic / Built-in synthesizerPlayable in Unreal

Your patch becomes
a gameplay possibility.

Put the synth’s sound-shaping parameters in the game’s hands. Turn a quiet pulse into an urgent lead without replacing the instrument with a recording.

OscillatorsEnvelopesFiltersRuntime control
Sampler / Built-in samplingPlayable in Unreal

Give the game a pulse
it can change.

Turn your samples into playable instruments and percussion. Build rhythmic parts, shape their sound, and make their authored performance respond during play.

Sample mappingLoopsPerformanceRuntime control
Your VST instrumentsReusable audio in Unreal
Built-in synth + samplerPlayable instruments in Unreal

Two approaches. The same interactive score.

04 / An Unreal-first foundation

One game.
One audio engine.

Use the power of Unreal’s MetaSounds and Audio Mixer. ScoreBraid brings the score into the runtime audio environment your game already uses.

No separate audio engine to package. Keep audio processing, profiling, and platform tuning within Unreal.

A closer look at the architecture
UNREAL ENGINE
01
Your gameplayEvents, states, and parameters
ScoreBraid runtimeCues, instruments, and musical response
MetaSoundsSound generation
Audio MixerRendering & mixing
One runtime audio environmentSimplified architecture
Under the hood +

Unreal’s Audio Mixer performs DSP generation and mixing on its audio-render thread, with asynchronous tasks also used for decoding and synthesis. Game control still needs coordination; this is not a claim that all ScoreBraid logic runs independently of the game thread.

Unreal supplies audio, CPU, and memory profiling tools. Actual performance and package size depend on the project, active voices, effects, samples, and platform. The ScoreBraid plugin and musical assets still contribute to the build.

The practical details

Your workflow.
Your questions.

You keep the creative decisions.
ScoreBraid handles the handoff.

Can I get launch news without joining the closed beta?+

Yes. Use Keep me informed to hear when the open beta opens or the product becomes available. This is a separate opt-in list, not an application for a closed-beta place.

Is ScoreBraid replacing my DAW?+

No. Continue from most DAWs using supported project transfer, MIDI, or audio stems, then focus on the interactive work. You can also compose directly in ScoreBraid with VST3 instruments and the built-in synth and sampler. Check your DAW and choose a handoff.

Will every detail of my DAW session transfer?+

A project-transfer bridge brings across supported musical data and attempts to reconnect compatible instruments. Treat the result as a head start, not a guaranteed one-to-one clone. Plug-in formats and availability, routing, processing, and automation can require adjustment. A DAW being listed does not mean every instrument in every session can be recreated automatically.

Can I use ScoreBraid if my DAW has no bridge?+

Yes. Export MIDI and assign instruments after importing, or export audio stems and bring those into ScoreBraid. Either route lets you build the interactive score without a dedicated DAW bridge. See both import routes. You can also request support for your DAW; we’ll look into it.

Do my VST plug-ins run inside Unreal?+

No. Supported VST3 parts stay editable in the ScoreBraid project, then render to reusable audio for Unreal export. ScoreBraid’s built-in synth and sampler follow a different path: they remain playable in Unreal with their supported runtime controls.

How does intelligent rendering avoid duplicates?+

Repeated parts with matching MIDI and sound-affecting state can share a rendered audio asset. Material that needs to sound different receives a different render. This reduces redundant exported audio without flattening your editable source project.

What does the Unreal project receive?+

A .scorebraidbundle containing the playable score and required media. The ScoreBraid plugin imports it as a project asset. Your game logic then plays cues, requests authored musical states, and sets parameters through the integration.

What is the software environment?+

ScoreBraid targets Windows x64 authoring, supported VST3 instruments, and Unreal Engine 5.8. Your composing DAW can remain your creative home; transfer support varies by release, platform, and available plug-ins. Check your engine version and the DAW lineup before planning the handoff.

ScoreBraid

First cohort / closed beta

Get access to the app
and the Unreal plugin.

Apply for the first closed beta of ScoreBraid. Access is limited: selected testers will receive the Windows authoring application and the Unreal plugin, so they can bring real projects into the workflow early.

Windows authoring app
Unreal Engine plugin
DAW transfer + MIDI / stems
Limited spots in the first wave

Bring your DAW. Bring your sounds. Help shape the first public-facing version.

Prefer to wait? Keep me informed

Apply for a place.

Name and email are required. Everything else helps us understand your workflow.

Limited places. Applying does not guarantee access. Selected testers receive the Windows application and Unreal plugin.

Kernframe uses these details to review your application and contact you about the closed beta. This does not subscribe you to launch updates. Forms are processed by Netlify.

Open beta & product launch

Your next cue.
An email from us.

Not ready to join the closed beta? Leave your email and we’ll let you know when the open beta opens or ScoreBraid is available.

Open betaProduct launch

No application. Just the two milestones that matter.

Keep me informed.

Open-beta and release news, straight to your inbox.

Your email is used by Kernframe for these announcements. This is not a closed-beta application. Submissions are processed by Netlify.

Inside ScoreBraid
ScoreBraid arrangement

A familiar place to go further.

Arrange WAV and MIDI material, shape the mix, and build musical regions in one editable score.

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